Приказивање постова са ознаком future. Прикажи све постове
Приказивање постова са ознаком future. Прикажи све постове

четвртак, 2. фебруар 2012.

Star Wars: The Old Republic white lightsaber acquired through exploit, will be added officially in future

Yesterday we highlighted a big hunt in Star Wars: The Old Republic for a vaunted white crystal. One player had been showing off a silver saber, and dropping cryptic hints as to how it was acquired. It’s time to call off the search. Bioware have responded to say that the crystal was gained through a complex exploit, and isn’t yet officially part of the game.

“CatchDeathwalker did not obtain the white crystal through legitimate means in the game. Right now, we’re removing the crystal from his possession,” reads a post on the Star Wars: The Old Republic forums. A separate comment later in the thread elaborates. “This was not an ‘easy exploit’,” Bioware say “and not something the average player might ‘stumble upon’.”

“Right now, it is not possible to legitimately obtain a White Lightsaber Crystal in the game through any gameplay method. In the future, it will be possible to legitimately obtain. When that day comes, we’ll let you know so you can go about obtaining the crystal for your characters.”

So the white crystal WILL be a high level reward to be added in a future update, which makes sense. White crystals were available as a world boss drop in beta, and the whitesaber model clearly exists, it just isn’t available just yet. The hunt for the while crystal has turned out to be a bit of a Bantha chase, but players have still found some weird things out there in the wilds of Hoth and Tatooine. The curious clues involving carefully placed Tauntauns and the Queen of Sands may be part of a different puzzle entirely.

Tags: Bioware, Electronic Arts, MMORPG, Star Wars: The Old Republic, white crystal, Whitesaber, wild bantha chase

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среда, 1. фебруар 2012.

NetherRealm's Ed Boon Talks About The Future

NetherRealm's Ed Boon Talks About The Future - News - www.GameInformer.com Join Sign in Switch LightsThe lights are on

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петак, 6. јануар 2012.

Battlefield 3 devs ask for feedback on future tweaks

Battlefield 3′s core gameplay designer, Alan Kertz has opened up DICE’s Battlefield 3 patch ideas for feedback on Reddit. The discussion, spotted by Games.on.net, has been going for a few days, but includes frank assessments of many of Battlefield 3′s unlocks along with a suggestion from Kertz that “the player is limited in choice due to a few accessories being the clear winners in almost all categories.”

The list of suggested balance changes haven’t been decided on yet. DICE have decided to go to the community for some feedback first.

Kertz describes some potential changes for overused perks like the foregrip that provides steadier aim when firing from the hip, and suggests that the bipod attachment that lets players steady their weapon against a hard surface before firing is underpowered. The post also includes in depth musings on the role and effectiveness of suppressors, flash suppressors and heavy barrels.

Based on my experiences, the assessment of bipods is especially accurate, but it’s worth seconding some of the suggestions that commenters mention in response to Kertz’ post. Currently, the right mouse button brings a weapon up to aim by default, but also deploys the bipod if there’s a nearby surface that’s suitable. It’d be good to see these on different keys. On respawn, flashlights and laser pointers are switched on by default, potentially giving your position away if you’re spawning on a squadmate in a good position behind enemy lines. Pressing T on every spawn gets annoying pretty quickly.

It’s good to know that DICE are still working to balance BF3 and involving the community in the process. It’s always useful to see the thinking behind the changes the devs are making. The last Battlefield 3 patch made some popular improvements, nerfing mortars and tactical lights. What would you like to see tweaked in the next patch?

Tags: Alan Kertz, Battlefield 3, DICE, Featured, first person shooter, multiplayer shooter

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